why not i don't got anything better to write about.
Solid Snake is back, but old as hell, got a frickin' awesome camo suit. Him and his friends like to talk a lot causing 3/4 of this game to be cutscenes. This isn't necessarily bad, for the previous installments had a lot of loose ends that had to be tied together in one game, This is an incredible feat for anyone, thankfully it was left to the great mind of Hideo Kojima.
The implementation of Shadow Moses Island was a selling point to me for it brought back childhood memories of MGS1. This part of the game was amazing, except for the large amount of "flood" robots crawling around the area.
This game although amazing, isn't a perfect game. The cutscenes get boring at times, and the controls weren't the greatest causing you to do crap you don't want to do.
9.2/10
gameplay:(5/5) Awesome. A little slow at the beginning, but worth it after that.
graphics:(5/5) Top of the line. Nothing is better than this on the market to date.
sound:(5/5) David Hayter and Harry Gregson-Williams. Google them.
controls:(4/5) The controls are well designed, but feels like controller DDR when trying to evade situations.
replay?:(4/5) I'd play this 2 maybe 3 times which is great, but MGS1 has a higher replay value to me.
We shall take off every zig, for great justice! All are base are never belong to you.
Blog's Time Machine
- Aug 2008 (5)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment